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Special Education & Communication Disorders

College of Education & Human Sciences

The PowerR Game
Dealing With Stuttering

Gordon W. Blood, Ph.D., CCC-SLP

Skill Area: Fluency
Age Range: Adolescents and Adults
Materials: Manual, game board

Overview of the Program

The PowerR Game facilitates awareness and change in attitudes and feelings about stuttering using a game board therapy approach. The game was developed to provide a structured and easy way to help young adults deal with stuttering and their feelings about stuttering. The manual and game therapy are intended for use by speech-language pathologists working with adolescents who stutter.  During this time, young adults begin dealing with the future and the realization that their own actions have consequences. They are strongly influenced by their peers and their desire to not be perceived as different.   As a result, stuttering takes on new significance and importance.   A game concept helps speech-language pathologists create safe environments where clients can discuss their feelings about stuttering without being threatened or rejected.   In addition, it helps prevent uncomfortable situations in which clients and speech-language pathologists grapple with how to discuss, explore, and examine attitudes about stuttering.   Finally, it aids clinicians in their roles as counselors and effective listeners. The questions posed in the game are a valuable assist to any stuttering therapy program, and can be adapted for use with adults as well.

Contents of the Program

Phase 1: Permission To Stutter
Phase 2: Ownership of the disorder by the person who stutters
Phase 3: Well-being maintenance
Phase 4: Esteem of self
Phase 5: Resilience in bouncing back after stuttering episodes
Phase 6: Responsibility for being an effective communication partner